When I heard I'd be on Gibraltar for this one, I instantly knew its iconic macaques would be my next passion project. But what I wasn't aware of was their huge appetite for peanuts... and mischievous ways of always getting what they want....
It was such a pleasure to work on single player again, and this time I really got to hone in on mission planning and level composition together with our designers. I also got the opportunity to onboard the other environment artists joining us, as well as take on an interim lead role towards the end. The team really did an extraordinary job under lots of pressure, so a ton of credit to everyone involved!
- Operation Gladius -
Environment Art: Andrew Fletcher
Environment Art: Alexander Samuelsson
Environment Art: Dean McKeown
Environment Art: Joel Zakrisson
Environment Art: Lewis Kennedy
Environment Art: Lisa Gobbi
Level Design: Edward Sedelius
Level Design: James Witcomb
VFX: Simon Edgar
Lighting: Ivor Da Silva
Tech Art: Jake Oliver
Tech Design: Viktor Lundberg
- The Rock -
Environment Art: Liam Maynard
Environment Art: Lucas Andersson Lundvik
Environment Art: Rebecca Frödén
Environment Art: Joel Zakrisson
Environment Art: Corentin Marquet
Environment Art: Lewis Kennedy
Environment Art: Nicolas Mendoza
Environment Art: Tauras Koreiva
Environment Art: Theo Hodkin
Environment Art: Oskar jansson
Level Design: Edward Sedelius
Level Design: Dusty Everman
Level Design: Atlas Werecik
VFX: Mustafa Alobaidi
Lighting: Laura Chan
Lighting: Ben Barber
Tech Art: Jake Oliver
Encounter Design: Stefano De Petris
- Leadership -
Environment Art Lead: Maria Norkvist
Environment Art Lead: Mikael Karnell
Environment Art Lead: Max Boughen
Art Director: Chris Bense
-Monkeys-
Base model: Andres Naranjo
Baby and finalizing: Joel Zakrisson
Animation: Camille Marjoux
Technical animation: Alastair Richardson
Implementation: Robin Holm
Costumes for mannequins were gathered at SVT's archives and scanned at the office.