Star Wars Battlefront II: 2017‑2019

Whether it was through harvest feasts or kids paintings on the fridge, this project allowed me to put my own touch on Star Wars in ways that the main game never did. A dream come true to say the least!
Presented from Felucia in 2019 to Crait in 2017.

How we worked on Battlefront II:
https://80.lv/articles/001agt-dice-behind-the-art-of-battlefield-and-battlefront/

All credit to the best team ever!

Felucia
Level Art: Petter Sköld
Level Art: John Troive
Level Art: Michael Andersson
3D Art: Joel Zakrisson
3D Art: Daniel Rocque Bengtsson
3D Art: Maxemilian Roberts
Lighting: Tilmann Milde

Dreadnought
3D Art: Daniel Rocque Bengtssons
3D Art: Maxemillian Roberts
3D Art: Joel Zakrisson
3D Art: Rebecca Frödén
Level Art: Michael Andersson
Lighting: Tilmann Milde

Kessel
Level Art: Michael Andersson
Level Art: John Troive
3D Art: Helena Olkevich
3D Art: Joel Zakrisson
Lighting: Tilmann Milde

Main Menu
3D Art: Joel Zakrisson
Lighting: Tilmann Milde

Crait
Level Art: Johan Jeansson
Level Art: Billy Hallden
Level Art: Michael Andersson
Level Art: Anton Ek
Level Art: Pontus Ryman
3D Art: Joel Zakrisson
3D Art: Helena Olkiewicz
3D Art: Mikael Andersson
3D Art: Daniel Rocque Bengtsson
Lighting: Oscar Carlén, Tillman Milde

Art Director 2017/2018: Andrew Hamilton
Art Director 2018/2019: Joseph Mclamb
3D Lead 2017/2018: Fabian Östedt
3D Lead 2018/2019: André Boström
Special thanks to the concept art team!

Was responsible for the village on Felucia.
Did a mix of 3D and level art.

Was responsible for the village on Felucia.
Did a mix of 3D and level art.

The annual Harvest Feast had just begun when Separatist forces invaded the little village...
Came up with the concept and created all assets above (except characters/vegetation).

The annual Harvest Feast had just begun when Separatist forces invaded the little village...
Came up with the concept and created all assets above (except characters/vegetation).

Made all buildings enterable with their own unique flavour.
Visit a youngling painting party or their grandmother's pet snail.

Made all buildings enterable with their own unique flavour.
Visit a youngling painting party or their grandmother's pet snail.

Got to come up with a lot of original props for the interiors. Fun times!

Got to come up with a lot of original props for the interiors. Fun times!

Took the Dreadnought Hangar all the way from whitebox to final polish. 
Ceiling was kitbashed with pre-existing pieces.

Took the Dreadnought Hangar all the way from whitebox to final polish.
Ceiling was kitbashed with pre-existing pieces.

Created the Thermal Vault chamber and pipeline system on Kessel.

Created the Thermal Vault chamber and pipeline system on Kessel.

Also made our remade Main Menu environment early 2018.

Also made our remade Main Menu environment early 2018.

Did general polish work on Crait. Created the control room and a quick last minute computer.

Did general polish work on Crait. Created the control room and a quick last minute computer.

A couple of extra house shots. 
Was a fun challenge to do a realistic take on the cartoon design!

A couple of extra house shots.
Was a fun challenge to do a realistic take on the cartoon design!