Star Wars Battlefront II: 2020

I've always been a fan of the First Order and their more lighthearted side. So when the opportunity came up I just had to make a Mess Hall for them with fun little props!
Also got to work on my people management skills here, overseeing lots of artists finishing modules that I planned and set up for the ship.
How we worked on Battlefront II:
https://80.lv/articles/001agt-dice-behind-the-art-of-battlefield-and-battlefront/
As always, credit to the amazing team seen in the painting further down. "Family" truly became the key word in retrospectives towards the end.
Star Destroyer
Level Art: Wille Wintertidh
Level Design: Julien Petotte
3D Art: Joel Zakrisson
3D Art: Jonas Holmedal
3D Art: André Boström
Lighting: Tilmann Milde
Treasure Room
Painting: Gonzalo Sallés
3D Art: Joel Zakrisson
3D Art: Daniel Rocque Bengtsson
Easter Egg Design: Edvin Eriksson
Lighting: Tilmann Milde

Was responsible for the 3D art on the First Order Star Destroyer.
Built the Mess Hall and led a team of  external/internal 3D artists.

Was responsible for the 3D art on the First Order Star Destroyer.
Built the Mess Hall and led a team of external/internal 3D artists.

Some lunch alternatives for our hard working stormtroopers, prepared by me.

Some lunch alternatives for our hard working stormtroopers, prepared by me.

Gotta serve the crew's technically minded as well!

Gotta serve the crew's technically minded as well!

Modules were set up by me and finalized together with my 3D team.

Modules were set up by me and finalized together with my 3D team.

Also made the unlockable Treasure Room for the final patch.
Had lingered in my mind since we finished Maz's Castle in 2017.
Credit to Gonzalo Sallés for the team painting!

Also made the unlockable Treasure Room for the final patch.
Had lingered in my mind since we finished Maz's Castle in 2017.
Credit to Gonzalo Sallés for the team painting!

Props I created for the castle and treasure room.

Props I created for the castle and treasure room.

Castle bricks sculpted in Zbrush and textured in Substance Painter with scan data.

Castle bricks sculpted in Zbrush and textured in Substance Painter with scan data.